

It shares some similarities to Persona 5 Strikers, another game that breaks up its action by giving players time to pause and select their next move. These moments also provide a nice chance to survey the battlefield - or to simply allow the player to catch their breath - during chaotic fights. Each card also consumes a set amount of energy, the amount of which Even has is determined by the number Dicey rolls. When time is stopped, players can also move around the battlefield, getting into the most effective position before taking aim at the opponent and restarting time. Some cards will heal Even or give her a weapon to use temporarily, while others will require a little more strategy to use effectively. Gathering enough of these will allow her to throw Dicey, stopping time so the player can choose from a selection of cards that provide various benefits. Battles combine real-time action with deckbuilding elements, with some even incorporating board game elements involving a piece having to make it to the last space on a game board. To start, Even must use her non-damaging slingshot to get enemies to drop energy cubes. RELATED: 5 Forgotten Gems of The Sims Franchiseīut while Lost in Random's gorgeous world and fittingly beautiful score (composed by Blake Robinson) may draw gamers in, it's the game's unique combat system that might get them to stay.

She soon encounters Dicey, a sentient die who has incredible powers that help Even take on enemies and survive her journey.ĭespite not having a face or the ability to speak in a way that players will understand, Dicey is incredibly expressive and charming, assisting Even with both knowledge of the world and useful combat abilities. The duo's dynamic is incredibly fun to watch, as Even understands Dicey's incoherent babbling and clues players in through her responses in a way that's reminiscent of Star Wars' Han Solo and Chewbacca or Guardians of the Galaxy's Rocket and Groot. A year later, Even begins to have strange dreams and, fearing her beloved sister is in danger, runs away from home to try and find out what happened to her. On her twelfth birthday, Odd rolls a six and is whisked away to live alongside the Queen. The story starts in Onecroft, where sisters Even and Odd live with their parents. That dice roll determines where the individual will spend the rest of their life. When a child turns 12, the Queen visits and allows them to roll her personal dice - the only one in all the land. Random is separated into six realms - one corresponding to each number on a six-sided die - with Sixtopia being the luxurious home of the Queen, Onecroft being the poorest part of Random and everywhere else falling somewhere in between. As established by the game's trailers, Lost in Random takes place in a kingdom where dice rolls and a cruel, calculating queen rule over all.
